# SEQ:
#                           label                       number fileID bnk
NTR-AK6P-EUR-0000.mini2sf   SEQ_Training_04                  0      0   0
NTR-AK6P-EUR-0001.mini2sf   SEQ_Global_Justice_04            1      1   0
NTR-AK6P-EUR-0002.mini2sf   SEQ_KP_Theme_02                  2      2   0
NTR-AK6P-EUR-0003.mini2sf   SEQ_Mini_Game_04                 3      3   0
NTR-AK6P-EUR-0004.mini2sf   SEQ_Var_Mini_Game_Egypt_04       4      4   0
NTR-AK6P-EUR-0005.mini2sf   SEQ_Swiss_Alps_03                5      5   0
NTR-AK6P-EUR-0006.mini2sf   SEQ_Var_Swiss_Alps_Alphorn_03    6      6   0
NTR-AK6P-EUR-0007.mini2sf   SEQ_Pyramid_03                   7      7   0
NTR-AK6P-EUR-0008.mini2sf   SEQ_Urban_Egypt_04               8      8   0
NTR-AK6P-EUR-0009.mini2sf   SEQ_Dark_Egypt_03                9      9   0
NTR-AK6P-EUR-000a.mini2sf   SEQ_Pacific1_04                 10     10   0
NTR-AK6P-EUR-000b.mini2sf   SEQ_Var_Pacific1_Percs_04       11     11   0
NTR-AK6P-EUR-000c.mini2sf   SEQ_Pacific_2_01                12     12   0
NTR-AK6P-EUR-000d.mini2sf   SEQ_Boss_Fight_04               13     13   0
NTR-AK6P-EUR-000e.mini2sf   SEQ_Var_Boss_Fight_OrchHit_04   14     14   0
NTR-AK6P-EUR-000f.mini2sf   SEQ_Mission_Selection_02        15     15   0
NTR-AK6P-EUR-0010.mini2sf   SEQ_Cut_Scene_02                16     16   0
NTR-AK6P-EUR-0011.mini2sf   SEQ_Var_Cut_Scene_HG_03         17     17   0
NTR-AK6P-EUR-0012.mini2sf   SEQ_Ducts_03                    18     18   0
NTR-AK6P-EUR-0013.mini2sf   SEQ_Var_Ducts_Egypt_04          19     19   0
NTR-AK6P-EUR-0014.mini2sf   SEQ_Finale_04                   20     20   0
NTR-AK6P-EUR-0015.mini2sf   SEQ_JIN_Victory_03              21     21   0
NTR-AK6P-EUR-0016.mini2sf   SEQ_JIN_Game_over_01            22     22   0
NTR-AK6P-EUR-0017.mini2sf   SEQ_JIN_Mission_Selection_01    23     23   0
NTR-AK6P-EUR-0018.mini2sf   SEQ_JIN_Mission_Selection_02    24     24   0
